Working Hours and Holiday Time for Software Developers in the US
In the United States, the average working schedule for a software developer typically ranges between 40 to 45 hours per week. However, this number can fluctuate based on the company's project deadlines, individual work arrangements, and the demands of specific projects. During these periods of high demand, engineers may put in additional hours beyond the standard workweek. Conversely, during less hectic times, developers with flexible work schedules might work fewer hours.
When it comes to holidays, software developers in the US generally receive around 10 to 15 paid vacation days per year in addition to public holidays. The most commonly observed public holidays are:
New Year's Day Memorial Day Independence Day Labor Day Thanksgiving Day Christmas DayMany companies also offer additional holidays or personal days, which can increase the total number of days off. As a result, a software developer might expect around 15 to 20 holidays and vacation days combined annually, contingent upon their employer's policy.
Ensuring Career Progression Through Efficient Effort
When working at a reputable, well-known software company, being talented enough to be hired is only a start. In my experience, a 40- to 45-hour workweek is typically expected. Strong developers, who manage their time effectively, have a significant advantage in career progression. While some individuals might choose to work more hours, especially in the initial stages of their career, this is less common these days. Fresh graduates, who are single and feel that they have the opportunity of a lifetime, sometimes work overtime to show dedication. However, this can backfire. Working that much can be counterproductive; for example, I would bring a pillow and sleeping bag to my office and, on some occasions, wear the same clothes for days. My productivity was often an illusion, as I would become tired and unfocused, losing sight of the bigger picture.
I realized that progress was often determined by the ability to identify what mattered most to my managers and the team, and to deliver that while ignoring other less critical tasks. Now, I focus on productivity rather than hours worked. For vacation, pay attention: an average developer might start with 3 weeks off on hire, and after 10-15 years, this might increase to 5 weeks, a generous amount by US standards. Additionally, some companies offer 8 holidays, further adding to the total number of days off.
The pay differences can be stark; the salary in the US can be significantly higher than what is often advertised in the UK, sometimes even double. My experiences have varied, but startups and the gaming industry often have different norms and expectations. I would love to hear from others with different experiences and insights into working hours, holidays, and career progression in the software development field.